Ld: symbol(s) not found for architecture x8664. Clang: error: linker command failed with exit code 1 (use -v to see invocation) The same project builds fine in Xcode 6 with identical settings. Not sure if this is a bug or an added setting in Xcode 7 that I'm missing. Ibb and obb mac download. Symantec endpoint protection free download for mac. Unable to install neovim 0.1.0 on OSX Yosemite 10.10.5 with xcode-select version 2339 by running brew install neovim. Spotify desktop version apk. Sony sonicstage for mac download. Looks like it's choking on luajit: Undefined symbols for architecture x8664: 'UnwindDeleteException', referenced fr. OSX10.11: user$ python helloworld.c.py Such Python OSX10.11: user$ gcc helloworld.c.py ld: warning: ignoring file helloworld.c.py, file was built for unsupported file format ( 0x23 0x64 0x65 0x66 0x69 0x6E 0x65 0x20 0x72 0x65 0x6D 0x20 0x2F 0x2F 0x74 0x68 ) which is not the architecture being linked (x8664): helloworld.c.py Undefined symbols.
Hi , am building adaptit app for osx 10.13.4 using wxWidgets-3.0.4 and keep hitting this error in where libtool: link fails in this file :-
wxDocument::LoadObject(std::__1::basic_istream<char, std::__1::char_traits<char> >&)', referenced from: vtable for CAdapt_ItDoc in Adapt_ItDoc.o Ld Symbol(s) Not Found For Architecture X86_64 OsxI have tried , new autogen/aclocal/automake updates, extra g++ flags. This leads me to ask , just how do I compile wxWidgets-3.0.4 on macosx using osx-cocoa and xcode 9.4 ? Note: wxWidgets-3.0.4/3.1.1 builds happily on linux mint 18.3 with no change to the source and the source app adaptit runs fine. Ld Symbol S Not Found For Architecture X86_64 El Capitan SoftwareMacos Ld Symbol(s) Not Found For Architecture X86_64Any help is much appreciated.Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |